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Deck "The Dawn of the End"

Deck "The Dawn of the End"
Format: Standard - 54 Cards
created by rough_sketch LV11 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (49 cards)
4 x Berserk Dragon Berserk Dragon (V-BT01)
  • Number: V-BT01-010
  • Rarity: RRR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], choose one of your opponent's rear-guards, retire it, if this unit is on (VC), draw a card.
[AUTO](RC):When it attacks a vanguard, if the number of your rear-guards is greater than your opponent's, this unit gets [Power]+3000 until end of that battle.

The twin-headed dragon is by no means satisfied with just one prey.

4 x Demonic Dragon Mage, Rakshasa Demonic Dragon Mage, Rakshasa (V-TD02)
  • Number: V-TD02-013
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 5000
  • Shield: 15000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +10000 Power
Card text:

Your luck has already run out!

3 x Dragon Knight, Nehalem Dragon Knight, Nehalem (V-TD02)
  • Number: V-TD02-005
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When placed, COST [Counter Blast (1)], choose one of your opponent's rear-guards in the back row, retire it, and this unit gets [Power]+5000 until end of turn.

That existence is nothing but a nightmare to enemies.

4 x Dragon Monk, Genjo Dragon Monk, Genjo (V-TD02)
  • Number: V-TD02-015
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Human
  • Power: 5000
  • Shield: 20000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +10000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The evil will spread if we fall here.

4 x Dragonic Gaias Dragonic Gaias (V-BT01)
  • Number: V-BT01-020
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Tear Dragon
  • Power: 8000
  • Shield: 10000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When it boosts a grade 3 or greater, COST [Counter Blast (1), put this unit into your soul], and the boosted unit gets [Critical]+1 until end of that battle. (If you put it into the soul, no [Power] can be increased due to boosting)

4 x Dragonic Overlord Dragonic Overlord (V-TD02)
  • Number: V-TD02-002
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 13000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

(If you ride this unit, you get one Imaginary Gift: Force!)
[ACT](VC/RC)[1/Turn]:COST [Soul Blast (1)], and this unit gets [Power]+10000 until end of turn.
[AUTO](VC)[1/Turn]:When its attack hits, COST [Counter Blast (1) & discard two cards from your hand], [Stand] this unit, and it gets drive-1 until end of turn.

You shall know of my power...... also known as The Wind of Apocalypse!

3 x Dragonic Waterfall Dragonic Waterfall (V-BT01)
  • Number: V-BT01-003
  • Rarity: VR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Tear Dragon
  • Power: 13000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

(If you ride this unit, you get one Imaginary Gift: Force!)
[AUTO](VC):When placed, choose one of your opponent's grade 2 or greater rear-guards, and retire it.
[AUTO](VC):When it attacks, COST [Soul Blast (1) with grade 3], until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels from hand to (GC).

Your grudges...... Sentiments...... Let us wash and cleanse them all.

3 x Embodiment of Armor, Bahr Embodiment of Armor, Bahr (V-TD02)
  • Number: V-TD02-009
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 8000
  • Shield: 10000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], choose one of your opponent's grade 2 or less rear-guards in the same column as this unit, retire it, and if the number of your rear-guards is greater than your opponent's, this unit gets [Power]+5000 until end of turn.

The only way to wear that armor is to be chosen by the armor itself.

4 x Embodiment of Spear, Tahr Embodiment of Spear, Tahr (V-TD02)
  • Number: V-TD02-012
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Human
  • Power: 5000
  • Shield: 15000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +10000 Power
Card text:

Pierce Everything!

4 x Flame of Hope, Aermo Flame of Hope, Aermo (V-BT01)
  • Number: V-BT01-011
  • Rarity: RRR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Salamander
  • Power: 8000
  • Shield: 10000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](RC):During the battle it boosted, this unit gets [Power]+3000.
[AUTO](RC):When your opponent's rear-guard is retired during your turn, COST [retire this unit], draw a card, and Counter Charge (1).

The flame of hope, does not dwell in the sword!

4 x Great Bombing of Hellfire, Gabija Great Bombing of Hellfire, Gabija (V-BT01)
  • Number: V-BT01-067
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Salamander
  • Power: 7000
  • Shield: 10000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](VC/RC):When it attacks a vanguard, if your opponent's rear-guard was retired during this turn, this unit gets [Power]+10000 until end of that battle.

4 x Prowling Dragon, Striken Prowling Dragon, Striken (V-BT01)
  • Number: V-BT01-034
  • Rarity: R
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](VC):This unit cannot attack.
[AUTO]:When ridden by a grade 3, COST [Counter Blast (1)], draw a card, and one of your vanguards gets [Power]+5000/[Critical]+1 until end of turn.

The hidden flame within is even hotter than scorching heat.

4 x Wyvern Guard, Barri Wyvern Guard, Barri (V-BT01)
  • Number: V-BT01-021
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 5000
  • Shield: 0
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +10000 power
Card text:

[CONT]:Sentinel (You may have up to four cards in total with Sentinel in a deck)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of that battle.

Escorting missions are entrusted to Wyvern Guards.

 
Section: G Units (5 cards)
4 x Imaginary Gift: Force Imaginary Gift: Force (V-SD02)
  • Number: V-SD02-015
  • Rarity: Fixed
  • Clan: Gift Marker
  • Trigger: None
Card text:

When acquired, put this marker on your (VC) or (RC), and the unit on this circle gets [Power]+10000 during your turn! (You may put it on the same circle. The [Power] stacks too)

1 x Lizard Runner, Undeux Lizard Runner, Undeux (V-TD02)
  • Number: V-TD02-011
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 6000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When rode upon, draw a card.

To always seek for battle is a dragon's instinct.

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 7 %  
Kager? bar 50  93 %  
 

Distribution by Grade / Skill
- bar 7 %  
Grade 0 / Boost bar 17  31 %  
Grade 1 / Boost bar 15  28 %  
Grade 2 / Intercept bar 11  20 %  
Grade 3 / Twin Drive!! bar 13 %  
 

Distribution by Nation
- bar 7 %  
Dragon Empire bar 50  93 %  
 

Distribution by Power
- bar 7 %  
10000 bar 11  20 %  
13000 bar 13 %  
5000 bar 16  30 %  
6000 bar 2 %  
7000 bar 7 %  
8000 bar 11  20 %  
 

Distribution by Race
- bar 7 %  
Demon bar 6 %  
Dragonman bar 17 %  
Flame Dragon bar 12  22 %  
Human bar 11  20 %  
Salamander bar 15 %  
Tear Dragon bar 13 %  
 

Distribution by Rarity
C bar 7 %  
Fixed bar 27  50 %  
R bar 7 %  
RR bar 15 %  
RRR bar 11  20 %  
 

Distribution by Shield
- bar 11  20 %  
- bar 7 %  
10000 bar 16  30 %  
15000 bar 15 %  
20000 bar 7 %  
5000 bar 11  20 %  
 

Distribution by Trigger
Critical +10000 Power bar 15 %  
Draw +10000 power bar 7 %  
Heal +10000 Power bar 7 %  
None bar 38  70 %  
 



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